Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Food and Drinks | Lodgings | Medicinals | Personal Items | Professional Services | Recharging Stations | Trade Goods | Transportation


Sedative

Numerous mild sedatives commonly available for purchase have legitimate medical uses, but they are also popular among some bounty hunters to help capture their quarries alive. If you take or are injected with a sedative, you take nonlethal damage. A tier 1 sedative deals 1d4 nonlethal damage, a tier 2 sedative deals 2d4 nonlethal damage, a tier 3 sedative deals 4d4 nonlethal damage, and a tier 4 sedative deals 8d4 nonlethal damage. When suffering from an emotion or fear effect that allows a saving throw to negate it, you can take or be injected with a sedative that permits you to immediately attempt a new saving throw with a bonus equal to the sedative’s tier to end the effect, as long as it’s not a permanent or instantaneous effect.

Sedative, Tier 1

Source Starfinder Core Rulebook pg. 232
Category Medicinals
Level 1;Price 75

Sedative, Tier 2

Source Starfinder Core Rulebook pg. 232
Category Medicinals
Level 5;Price 450

Sedative, Tier 3

Source Starfinder Core Rulebook pg. 232
Category Medicinals
Level 10;Price 2,700

Sedative, Tier 4

Source Starfinder Core Rulebook pg. 232
Category Medicinals
Level 15;Price 16,200